CL_SERVER_REDIRECTOR aka Nightreign Server Redirector made by Church Guard
How to use:
Running the launcher will automatically locate Nightreign.exe via Steam and
run it with the redirector dll mod. These files can be placed anywhere
convenient to you.
That's it.
In the default configuration the game will use a CL_SAVE file and connect
to a currently temporary but possibly permanent server emulator.
(more details about the server will be made available via its login message)
Q&A:
Q: Why would I use this?
A: With a custom server it enables players to enjoy the passive
multiplayer aspects along with matchmaking with people running the same mod.
Q: What if two people with different mods use the server?
A: The redirector dll can detect different mods and separate those users
into different pools. The mod detection method is not perfect but will
work most of the time.
Q: How do invites work?
A: Inviting a player to your game works almost the exact same. The other player
will need to already have the game running, since accepting the invite
from Steam on its own will launch the retail game and they'll fail to join.
Q: Can I use this with seamless?
A: No.
Q: Will this ban me?
A: So long as you don't use the same save file for modded and unmodded play
and don't set the custom server url to the official fromsoft server url.
This mod wont ban you from official servers. Independent server operators
may ban users at their discretion. This mod also provides an alt save function
to create a new save so the official one is untouched.
Q: I keep seeing the letters CL everywhere, why?
A: The internal "codename" or "designation" for Nightreign was CL
I just decided to use it.
Q: Is the server online?
A:
https://status.fs-emu.net/
Q: How many players are online?
A: You can check the global count on
https://nightreign.fs-emu.net/ when you
log in it will also tell you how may players are in your shard.
Q: What is a shard?
A: Its the combination of your game version, the game's loaded regulation.bin file,
and custom shard info (if provided in the config). This is used to partition users
based on the mod(s) they are running. So two different mods cannot matchmake.
Additionally, passive multiplayer actions are also separated.