Info:
- BIG DISCLAIMER: This is the first ever mod I've tried making, and since I noticed a shit load of people couldn't manage to edit the files themselves I took it upon myself to do it, since I had already done it just cause I wanted to do a casual Playthrough, so I'm just uploading the files I edited.
- I'm putting the values I set into the Mod pictures, feel free to edit whatever you want to edit as I'm only releasing this one version of it.
- Once again, don't ask me anything as I have no idea how this works.
- Game version: 1.15.2, on Steam
- Enemies Normal health
- Light Souls x10 Souls: x10 more souls, +40% damage done, -40% damage taken
- Light Souls x5 Souls: x5 more souls, +40% damage done, -40% damage taken
- Some items have 999 capacity (Divine Blessing, Kukri, Black Firebomb)
- I tried to make it work in NG+, I haven't tested it yet but with every NG+:
Multiplies enemy Health from base NG+0 (100%,125%,150%,175%,200%,225%,250%,275%)Adds 5x to Souls (x10,x15,x20,x25,x30,x35,x40,x45) Rest of Stats increase or decreases like in normal NG+ always with the boosts from NG+0.
How to install it:
- Download Mod Engine 2 and put it anywhere
- Replace config_darksouls3.toml file with the one you just downloaded. (I only changed 1 config in it, you can change it yourself, just put "loose_params = true" instead of false), save it and close it.
- Inside downloaded folder just put the "param" folder into the "mod" folder, replace if u have to.
- Start game in Offline mode with the Mod Engine 2 launcher (launchmod_darksouls3.bat), just put it in offline in DS3 settings and once you start the game the next time it should be automatically offline. (You will get Banned if you play Online)
Bugs I noticed:
- Instead of being 10x souls it goes to x12.05 sometimes, but if you restart the game or die it then goes back to x10.
If you want to edit the files yourself follow the same tutorial I followed from Lostmindy, he explains to do it like this (took this from one of his posts):
- You will need DSMapStudio You can put it anywhere, it's just a tool. Just unzip, put it somewhere on your computer, and you're done.
- Launch the file DSMapStudio.exe
- File → New Project
- Project name : whatever you want
- Project Directory : The directory of the mod in the ModEngine2 folder
- Game Executable : The Dark Souls III .exe file
Click on the "
Param Editor" tab, there is a screen with 3 columns and the leftmost one is filled with... stuff. Don't ask, I don't know.
We are looking for the ClearCountCorrectParam line in that list. It's green, because it's the bit the mod changes.
Once we click on it, the two other columns fill up with data. In the middle column, we have to click on the first line, NG+0
- The issues are apparently to the values assigned to NG+0, in the third column. You have to make sure to replace them by the multipliers you want. In short, if you want to reduce the damage you receive (and the mobs resistances), use a value lower than 1 for most of the parameters, but higher than 0 (no negative values !). For instance, 0.75 is "75% of the basic value of NG+1".
Maybe check the wiki page about NG+ (https://darksouls3.wiki.fextralife.com/New+Game+Plus). It is important to note that base value "1" is NG+1 value, so be careful because for instance a 0.9 multiplier might be harder than basic NG+0. - The MpRecover parameter (Souls mutiplier) : From what I experimented, if this value is 1 (NG+1 base value), I get 100 souls from the first enemies of the game. And without modding (so, technically, a base value of "0"), they give 20 souls. So MpRecover = 1 will multiply the souls gained by five, at least in the first area.
- Once the editing is done, File → Save All
- You have to make sure to replace them by the multipliers you want. In short, if you want to reduce the damage you receive (and the mobs resistances), use a value lower than 1 for most of the parameters, but higher than 0 (no negative values !). For instance, 0.75 is "75% of the basic value of NG+1".
Maybe check the wiki page about NG+ (https://darksouls3.wiki.fextralife.com/New+Game+Plus). It is important to note that base value "1" is NG+1 value, so be careful because for instance a 0.9 multiplier might be harder than basic NG+0. - The MpRecover parameter (Souls mutiplier) : From what I experimented, if this value is 1 (NG+1 base value), I get 100 souls from the first enemies of the game. And without modding (so, technically, a base value of "0"), they give 20 souls. So MpRecover = 1 will multiply the souls gained by five, at least in the first area.
- Once the editing is done, File → Save All
If you do edit the values, these might be useful for you (Tested in beginning area against the hollows):Increase, decrease souls gain:
Drop Multiplier: Souls 0.200 x1
Souls 0.500 x2.5
Souls 0.600 x3
Souls 1.000 x5
Souls 1.500 x7.5
Souls 1.750 x8.75
Souls 1.900 x9.5
Souls 2.000 x10
Defence the lower the more dmg player does (Tested with starting Knight sword):
Defence multiplier 74dmg
Defence 0.500 105dmg
Defence 0.600 98 dmg
Defence 0.700 89 dmg
Defence 1.000 66 dmg
Enemy base hp:
Max HP 0.250 50hp (default)
Max HP 0.500 100hp
Max HP 1.000 200hp
Enemy DMG to player:
Enemy DMG multiplier 0.200 -80% damage taken
Enemy DMG 0.600 -40% damage taken