
Here I will publish the weapons that will require Data0.bdt editings.
This mod will replace the:
Black Knight Sword
Whip
Zweihander
Great Mace
Carthus Curved Greatsword
Gotthard Twinswords
Partizan
Winged Knight HalberdTo install via
UXM or
ModEngine2.
The vfx effects should be enabled manually via
Yapped.
I will not provide an edited Data0.bdt file in order to avoid bans, complaints and unnecesary questions ))
On the Images section you will find all edited values for each weapon.
Pay attention that infused weapons have separate rows.
Just google how to use the Yapped.(It is not difficult to become a modder)
P.S.
VFX IDs
The
- weaponVfx0
- weaponVfx1
- weaponVfx2
- weaponVfx3
fields are used for visual effect IDs.
You can find some of them
here.
Thanks to authors for provided data.
Dummies IDS
The
- weaponVfx4
- weaponVfx5
- weaponVfx6
- weaponVfx7
fields are for Dummy IDs.
All weapons should have them by default.
They may be: .
The 100 is the most in front dummy.(the end of the blade)
The 110 is the half of the blade.
The 120 is between hand and 110.
The 122 is the most backward dummy.(the end of the handle)
The 130 is near the hand dummy.
The weaponVfx0 will render on the weaponVfx4 dummy.
The weaponVfx1 will render on the weaponVfx5 dummy.
The weaponVfx2 will render on the weaponVfx6 dummy.
The weaponVfx3 will render on the weaponVfx7 dummy.