15 NEW WEAPON CLASSESDaggers
- Added quickstep to left handed daggers
Knives (New class based off of daggers)
- Changed first R1 to a slash
Arming Swords (Vanilla straight swords)
- Made 5 different movesets for personality. Each sword should have a different weapon art now.
- Gave the short sword a ridiculously fun moveset to make it a sweet middleground between daggers and arming swords
- Made L1s light attack and L2s parry for most straight swords
- Switched shortsword's WA to quickstep and made it quickstep in the left hand
- Switched 3rd R1 of larger straight swords to the Hollowslayer's for more fluid combos
Longswords (Middle ground between arming swords and war swords)
- New weapon class based off the drakeblood sword. Smaller vanilla greatswords are in this class now.
- Changed charged R2 to Shield Splitter
War Swords(vanilla greatsword class)
- Switched third R1 of war swords to the Hollowslayer's for more fluid combos
- Improved the look of the black knight sword's crossguard and made its moveset mirror the way it's used by the enemies
- Gave executioner and wolf knight swords similar movesets
- Gave Wolf Knight's Sword faith scaling to make it more competent and made it infusable because I could
- Gave the Moonlight Sword blessed and heavy infusions because I could
Greatswords (Middleground between war swords and oversized swords)
- New class based on light vanilla ultra greatswords has a more agile moveset that fits their weight better
- Gave the zweihander a spin slash for historically accurate area control
Oversized Swords (Vanilla Ultra Greatswords)
- Moved Farron greatsword's parry to the kick input to make room for its WA and made the first R1 combo into breakdancing
- Renamed the "Greatsword" to "Berserker's Greatsword" to reduce confusion and because Guts
- Gave Cathedral greatswords Elden Ring's colossal sword moveset
- Made Lothric greatsword's moveset more like its enemy's
- Gave Lorian's greatsword its own R1s to set it apart from the Profaned Greatsword
Cleavers (Heavy Curved Swords)
- Made the falchion's moveset more like an axes to make it feel chunkier than the scimitar
- Gave Dancer's swords the Carthus effect to make combos effective and made its first R1 able to true combo
Wakizashis (Light Katanas)
- Gave smaller katanas a more agile moveset and put them in their own class
Odachis (Great Katanas)
- Put the washing pole in its own class and gave it a chunkier moveset to match its enormous size
New Axe Classes
- Put the BK greataxe and Earth Seeker into double axe class
- Made a "crusher" class for the dragonslayer "greataxe" because its head is way too blunt to be rightfully called an axe
Maces
- Gave the mace and morning start a more elegant moveset, reminiscent of DS2's mace class
Great Clubs
- Just put them in their own class for now. Will give them a wilder moveset in the next update.
Great Maces
- Just put them in their own class for now. Will give them a more elegant moveset in the next update.
Polearms
- Made the Dragonslayer Swordspear more of a spear because it functioned more like a poleaxe in the base game
- Changed black knight glaive's moveset to make it more unique and representative of Gwyn's special forces
- Renamed the "Glaive" to "Bardiche" to improve accuracy and reduce confusion
- Renamed Splitleaf Greatsword to Splitleaf Glaive because a glaive is not a sword
Short Bows
- Noticing that different bows have slightly different movesets, I put short bows into their own class
MEANINGFUL INFUSIONS
Heavy - Added more stamina damage by a bit
Sharp - Reduced stamina cost by a bit
Refined - Increased critical damage by appropriate amounts
Crystal & Simple - Added manasteal and increased souls gained
Fire & Chaos - Added a DoT effect that also makes enemies weaker to physical and fire
Lightning - Added poise damage
Deep & Dark - Added lifesteal
Hollow - Added slight curse buildup and item discovery boost
NEW MECHANICSInput Improvements (Only works for controllers because FromSoft)
- Removed sprinting requirement from jumping. Now, just hit Jump while moving at any speed!
- Added the option to hold A and hit attack to kick or jump attack because the original input is bad
- Made running attacks instant for more fluid combat
- Added a left-handed kick input for a universal shield bash
- Added ability to jump in any direction from ladders by clicking the left stick
Quick Switching
- You can now cancel the end lag of most attacks by switching weapons. Weaving a switch into an R1 combos into a rolling R1 for more interesting combo potential.
Deflection & Guard Counter
- Timed blocks will deflect enemy attacks, doing massive poise damage to make human enemy weapons bounce off and make many monsters either flinch or lose posture.
- Combo a deflection into R1 for a light guard counter or R2 for a heavy guard counter. Some boss weapons also shoot projectiles with certain guard counters, allowing potentially somewhat useful deflection against ranged attacks.
EXTENDED MOVESETS
- Added shield poke to straight swords, war swords and polearms
- Extended most weapon combos to 4 hits, looping all the way through to make more fluid combos
ARMOUR AND RING ENHANCEMENTS
Magic
- Added dusk crown buff to Big Hat
- Added small magic damage boost to Sorcerer Hood
- Reduced sorcery cost when using the Old Sorcerer Hat
Miracles
- Made a faith version of dusk crown buff for Archdeacon's Crown
- Added small miracle boost to Nameless Crown and Maiden Hood
- Reduced miracle cost when using Cleric Hat, Evangelist Hat and Shira's Crown
Fire
- Made a fire version of dusk crown buff for Sage's Blindfold and Desert Hood
- Added small fire damage boost to Pyromancer's Crown
- Reduced pyro cost when using Conjurator's Hood
Dark
- Made a dark version of dusk crown buff for Zullie's blindfold
- Added a small dark damage boost to Karla's Hat
- Reduced hex cost when using Black Witch Hat
HP
- Added HP regen to Lothric's Hood
- Added lifesteal to Billed Mask, Smough's helm, Dark Mask and Aristocrat's Mask
- Added HP boost to Executioner and Winged Knight helms
FP
- Added FP regen to Court Sorcerer's Hood
- Reduced WA cost when using Black Hand Hat, Legion Helm and Dancer's Mask
- Added FP boost to Fire Witch Helm and Sneering Mask
Stamina/Load
- Added stamina regen boost to Silver mask, nameless knight's helm and Lucatiel's Mask
- Added max stamina boost to Gundyr, Lothric Knight, Painting Guardian and Lapp's helms
- Increased load when wearing Exile Mask
Misc
- Increased bow range when wearing Hunter's Hat
- Added small boost to souls gained when wearing Brass Helm
- Made weapons bounce off of Catarina Armour
- Added kick damage when using Gundyr's leggings and Horsehoof Ring
- Added rolling damage to Carthus Bloodring
OTHER CHANGES
Character Creation
- Replaced redundant face presets with more diverse and interesting ones
- Changed Commoner's face to look slightly more western
- Replaced "Northern Warrior" with equally ugly but more interesting "Orc" preset
- Replaced "Dragon Academy Student" with "Far East Traveler"
- Replaced "Great Swamp Outcast" with "Carthus Wanderer"
- Replaced "Londor Shadow of Death" with "Melfian Explorer"
Naming Conventions and Item Descriptions
- Improved naming conventions across the board for better accuracy and readablity
- Added diverse names for different Stance WAs for clarity
- Renamed several character creation items because this -> that is more descriptive than this -> very this
Model Morphs
- Made the Dancer's leggings a little rounder around the waist
- Made the Dancer of the Boreal Valley a little thicker
HUD
- Segmented status bars like in DS1 but without the little ticks to keep the clean feel while providing more visual feedback
Areas
- Moved Dragonslayer Armour's bonfire in front of the sunlight altar, giving both it and the archives bonfire more purpose and removing unnecessary travel time for errands in Upper Lothric Castle.
- Removed the stupid fog wall in Firelink Shrine
- Gave Andre a shop. Sells what he sold in DS1 plus some additional goodies, and he gives you more stuff based on what coals you give him.
TODO
Features for next version
- Improved deflection
- Keep fleshing out movesets
- More descriptive item descriptions
- Background colours for unique weapons and boss weapons
Backburner to maybe do if I can (no promises)
- Learn about events for better Firelink services, character creation options and menus
- Try to learn how to make spells evolve with ability levels like how the soulmass spells get more projectiles
- Make full magic movesets to charge Soul Arrow into Heavy Soul Arrow/Soul Spear, kick for Soulmass, R1 for Farron Dart, bash for Magic Shield, etc.
INSTRUCTIONS
ME1 (Offline with 1.15.0):Paste into steamapps/common/DARK SOULS III/Game, then extract it there
If you get a corrupted save, then move your save somewhere, go into modengine.ini and set useModOverride to 0, start a fresh save, set useModOverride back to 1, see if it's good, then use SaveMerge to paste your characters from your backup spot back into your main save.
Have fun, and if you experience any jank or think of something else I can do to my mod, please let me know!