Thank you everyone for the endorsements so far!!
If you are back for the update or love the mod, please take the opportunity to endorse the mod, it really helps and only takes the press of a button^^Lord of Ashes: Ashmaker v1.1 - The Fixes UpdateThe fixes update is live! Finally removing the pesky issue of summons despawning randomly and we also rebuilt the elemental system so no more random bits of bonus damage from horns or when incinerating enemies.
I have a made a quickstart guide to introduce newcomers to the mod which you can check out here:
https://youtu.be/swp3R5YaV0M
Also I have been hard at work building out a new battle system where you can fight enemies that also summon a team against you. We have 16 up on Patreon, if you would like to share your support join me over there and grab the update.
https://www.patreon.com/cw/ToDawnCore Features:- Collect the ashes of enemies via incineration by throwing pots. (Every enemy is included, there are over 450 summons)
- Different fire pots can incinerate at different health thresholds and have various ash drop success chance.
- Tome of Ashes provides a collection tracking system with details about summons (currently in development, all tier 1s and 2s currently included)
- 70+ different pieces of gear from weapons, to talismans to armour to buff your summons in a variety of ways.
- Remembrance evolution system has remembrance boss undergo an expensive evolution at lvl 5 granting them a form change and elemental or status effects and new abilities.
- 5 unlockable custom summons, you can set the members of the summon in the settings file and create whatever combos you like. Cost scales automatically with what you put in the summon. The Tier 5 custom summon unlocked after PC Radahn halves the summon cost giving you a sandbox style summon to play with after finishing the game. This is the only sandbox style addition I will add because I dont like sandbox.
Overhaul Features:- Settings options allow you to scale enemy health, damage, your summons health and damage and your own level up curve to get the difficulty that feels right for you (recommended settings included)
- Arcane scales summon damage while also increase catch chance.
- Enhanced weakness and resistance system to make team building more important as damage types really matter.
- Balanced op status effects like rot and bleed to bring them more in line with other options.
- Somber weapons are more expensive to level up to better align them with smithing weapons and remove the issue of bloodhounds fang being the single best option.
- Buddy evolution systems allowing weak/useless summons to grow more powerful as you level them up.
- Late game combo summons can be earnt which take your summons power to a new level though they will be expensive and difficult to acquire.
- Specific summons work for when you invade so you can still have an ally.
- Some summons are made to follow you, others like dragons and the Furnace Golem are set to wander, set them loose and watch them reign destruction on the overworld.
QoL improvements:- All glovewort acquisition is doubled
- Smithing stone weapons need half the smithing stones to level up
- Merchants sell various pots and their bell bearings
- Kale sells tutorial notes
- Summons can be purchased in the Twin Maiden Husk and Enia shops if you arent able to get their ashes (for a price, A steep price...)
- Summon and resummon anywhere, summons don't despawn (Thanks to Yui!)
Community and Events:- We stream various playthroughs, challenge runs and seamless coop games on my
Twitch
- We have created a new PVP game mode and host tournament events.
The game mode consists of a 2 hour "speedrun" to collect whatever team of 6 summons, and whatever gear you can get. Then you battle other teams with your team in a knockout tournament until we have a champion. Join the
Discord to find out more and participate.
Installation
The Mod
- Download the LoA: Ashmaker from files
- Download Alt Saves and follow their install instructions
- Download Modengine2 from github
- Perform 1 of the following options. a or b.
a. Copy the contents from inside the LoA Ashmaker folder (has the regulation bin file) into a folder called "mod" inside the modengine2 folder.orb. i) Copy the LoA Ashmaker folder into the modengine2 folder (not the mod folder). ii) Then open config_eldenring.toml with a text editor and replace path = "mod" with path = "LoA_Ashmaker" - Ensure steam or the platform you play on is open.
- double click launchmod_eldenring.bat file.
The .dll
- Download the Dll settings zip file and extract it somewhere.
- Move the .dll file into your mod engine 2 folder (same folder where your launchmod_eldenring.bat file is).
- Edit your config_eldenring.toml to include the new dll (just pop everything inside the square brackets after your altsaves dll addition). See image for clarity.
- Move the loa_settings folder into where your Elden Ring Game exe is located.
- Edit the settings.toml file to your liking
- Launch the game with the normal launchmod_eldenring.bat you always use and voila your settings will overwrite the default ones in the mod and you will see your changes (check the weight of the dagger to quickly see if it is working).
OR
Just watch the video
Installing the mod
https://youtu.be/mJnTrtVnR0wInstalling with Seamless
https://youtu.be/BopKnwPyADU
If you have any troubles join the
Discord, there are more detailed instructions and people to help you.