This is a complete overhaul mod for the combat system. Before playing this mod, you must forget the original combat style of Elden Ring and adapt to a new mindset. <br />Interactivity is the core ph
This is a complete overhaul mod for the combat system. Before playing this mod, you must forget the original combat style of Elden Ring and adapt to a new mindset.
Overall, this mod transforms the player's combat approach, giving Elden Ring a more conventional ARPG experience with enhanced interactivity during boss fights (similar to The First Berserker: Khazan, Wo Long: Fallen Dynasty, Rise of the Ronin, or Black Myth: Wukong). It does not intentionally make the game harder or easier.
Although boss movesets remain unchanged, trust me—your battles against bosses in this mod will feel entirely fresh. Familiar bosses will become unfamiliar under this revamped combat system.
Interactivity is the core philosophy of this mod!
Block enemy onslaughts, counterattack swiftly, switch between offense and defense seamlessly, and let your adrenaline surge!
Deflection:Timed guarding can now attacks. To an attack, input your guardat the same time as an enemy’s attack strikes you. This includes ranged attacks.
Your guardanimation has a 15-frame window for , divided into and :
● : Active during the first 6 frames.Nullifies all damage
○ No stamina cost.
○ Deals 2 poise damage.
● : Active during the last 9 frames.
○ Nullifies physical damage.
○ Moderate stamina cost.
○ Deals 1 poise damage.
● Spam Penalty:
○ Repeatedly activating guard disables and instead drains stamina heavily if an enemy strikes your guard.
● Weapon Swap:
○ Swapping your weapon in your inventory now triggers Weapon Swapanimation, the start-up frames of Weapon
Swapscanattacks.
————————————Counter Attacks—————————————
Some Combat Artsand AOWscan perform a , which enables you to chain or extend into another Combat Artability for some weapons. A sound effect will cue and a "看破" symbol will appear above the player’s head to indicate that their was successful.
—————————————Clash Attacks—————————————
Some Combat Artsand AOWscan with enemy attacks. The damage that playersreceive when clashingare reduced.
Note: The amount of damage negation is determined by the weapon’s guarding stats.
—————————Combat Arts & AOW Link Skill—————————
Combat Arts: Mostweapons in this overhaul have been reworked and have a new mechanic called a Combat Art, an additional feature to each weapon category’s combat. Not all weapon categories perform Combat Artsthe same way.
AOW Link Skill: After using any non-skill attack and Combat Art, following up with your AOW Buttonwill now chain into an AOW Link Skill, a new version of your AOW. MostAOW Link Skillscan and .
Example Input String: light attack → AOW button = AOW Link Skill
System Adjustments
● Since a lot of the movesets in this mod use animations originally intended for one-handed weapons, to clearly distinguish between and states, a red flame visual effect will appear on the right hand when wielding a weapon .
● Since this mod enhances our overall weapon performance and character mobility, enemy , , and have been uniformly increased by 60%, and enemy has been uniformly reduced by 10% to balance gameplay
● Status effect build up from players are now halved
● Skill FP consumption has been tripled, while skill damage has been increased by 40%.
● Regular attacks now restore FP (applies to both light and heavy attacks).
● Critical hits (ripostes/backstabs) animations now take priority over all other actions if in range.
● A new has been added, allowing you to jump and vault over structures and obstacles, similarly to Elden Ring: Nightreign
o Note: No changes to fall damage.
● Power Stance: Power Stance attack combos are now triggered by the light attack button instead of the original guard button
o Power Stancing Weapons now have the ability to guard with the guard Button instead.
● Katanas/Great Katanas: When wielding Katanas/Great Katanas they will appear Sheathed. If your Katana/Great Katana is Sheathed, your first attack will draw your weapon which can parry attacks and will seamlessly switch to being
Combat Arts
1. Katanas – (Two-Handed):
● Combat Art Abilities:
o Blade-Flash:After any non-skill attack, pressing the Interaction button will activate Blade-Flash, cancelling attack animations to flash your blade at your enemies.
▪ Stamina recovery begins upon Blade-Flash activation
▪ Cancels recovery frames and long attack animation
o Iaido-Slash: Upon activating Blade-Flash, following up with a heavy attack chains into Iaido-Slash, a short-ranged blink slash.
▪ Input String: Blade Flash → heavy attack
▪ Start-up frames can attacks
o Skyward Slash: If Iaido-Slash connects with a target, your next heavy attack will chain into Skyward Slash, jumping into the air to slash your target from above.
▪ Input String: Blade-Flash → Iaido Slash → heavy attack
▪ Iaido-Slash must connect with a target
▪ Gain hyper-armor during this ability
▪ Downward Slash can with attacks
Note: All long combo animations with Katana can be canceled early using Blade Flash.
2. Daggers – (Two-Handed):
● Combat Art Abilities:
o Combo Change Attack: Only while locked-on an enemy, after any non-skill attack, chaining a light attack while holding left/right will perform Combo Change Attack,dodging horizontally and retaliating with a slash
o Wuxiang-Snow: Only while locked-on, after any non-skill attack, chaining a dodgewhile holding left/right will trigger Wuxiang-Snow, summoning Flying Swords during your dodge while also slashing your target.
▪ Input String: Any non-skill attack → dodge + left/right
▪ Must be locked-on an enemy
▪ Dodge animation has attack properties
▪ Has i-frames during dodge
▪ Summons Flying Swords that homes to your enemies (Stacks up to 5 times)
4. Spears – (Two-Handed):
● Combat Art Abilities:
o Pole Kick: After any non-skill attack, press the Interaction button to perform Pole Kick, countering incoming attacks and dodging low attacks.
▪ Input String: Any non-skill attack → Interaction Button
▪ Start-up frames can attacks
▪ Successful will enter you into a golden state for 3 seconds
▪ Cancels recovery frames
o Leaping Smash: After Pole Kick or Backstepping, pressing light attack will follow up with Leaping Smash, a short leap forward and smashing your spear onto your target.
▪ Input String: Pole Kick/backstep → light attack
o Dasheng Rush: Only after Leaping Smash, following up with a heavy attack chains into Dashen Rush. A powerful spinning strike.
▪ Input String: Pole Kick/backstep → Leaping Smash → heavy attack
o Twin Dasheng Rush: During the golden state, your next heavy attack will perform Twin Dasheng Rush, becoming invincible while unleashing a double spinning strike.
▪ Input String: Heavy attack
▪ Must be in golden state to use this ability
▪ Become Invincible during this ability
Note: You do not have to use Leaping Smash to use Twin Dasheng Rush.
5. Greatswords – (Two-Handed):
● Combat Art Abilities:
o Overlord’s Retaliation: While guarding, pressing light attack will perform Overlord’s Retaliation, a stance that incoming attacks.
▪ Input String: Guard (Hold) → Light Attack
▪ Can attacks
▪ Cancels recovery frames
▪ Successful will enter you into a focused state for 30 seconds
o Focused State: The Focused State enables your heavy attacks to be charged up to two stages, and you gain the ability to dodge during the heavy attack charge up.
▪ Alters charging heavy attacks
▪ Enables dodging while charging heavy attacks
o Whirlwind Slash: If Overlord’s Retaliation doesn’t any attacks, following up with a light attack performs Whirlwind Slash, swiftly spinning your blade around you. (Automatically perform this ability if Overlord’s Retaliation successfully an attack)
o Focused Whirlwind Slash: During the Focused State, charge your heavy attack one stage to perform Focused Whirlwind Slash, powering through attacks to slash your enemies
▪ put String: Heavy attack (hold)
▪ Must be in focused state
▪ Gain hyper-armor during this ability
o Slicing Cyclone:During the Focused State, charge your heavy attack two stages to perform Slicing Cyclone, swiftly jumping and delivering two powerful spinning slashes.
▪ Input String: Heavy attack (hold)
▪ Must be in focused state
▪ Gain hyper-armor during this ability
6. Great Katanas – (Two-Handed):
Note: Great Katanas can now also equipped the AOW: Unsheathe
● Combat Art Abilities:
o Foresight Slash: After any non-skill attack, press the interaction button to perform Foresight Slash, swiftly backstepping before slashing your enemies in retaliation.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Successful will enter you into a golden state for 3 seconds
▪ Cancels recovery frames
o Spirit Roundslash: After using Foresight Slash, following up with a heavy attack chains into Spirit Roundslash, a swift horizontal slash that knocks your enemies down.
▪ Input String: Foresight Slash → heavy attack
▪ Knocks back small and medium foes
o Spirit Thrust: After using Spirit Roundslash, following up with heavy attack chains into Spirit Thrust, thrusting your weapon ahead and closing the distance to pierce your target.
o Spirit Helm Breaker: If Spirit Thrust connects with a target, you will automatically perform Spirit Helm Breaker, leaping high in the air before unleashing a powerful strike from above
▪ Automatically performed if Spirit Thrust connects with an enemy
▪ Gain hyper-armor during this ability
▪ This ability is empowered if performed during a golden state
o Spirit Release: After using Spirit Helm Breaker, your next heavy attack will perform Spirit Release, marking an area to release a flurry of powerful slashes.
o Foresight Spirit Roundslash: During the Unsheath stance, pressing a heavy attack will trigger Foresight Spirit Roundslash, rushing towards your enemy with a powerful slash
▪ Start-up frames can attacks
▪ Successful will enter you into a golden state for 3 second
▪ Following up with a heavy attack will chain into Spirit Thrust
7. Colossal Swords – (Two-Handed):
● Combat Art Abilities:
o Tackle: After any non-skill attack, press the interaction button to perform Tackle, gaining Unbreakable Will and bashing your shoulder into your enemies to knock them away.
▪ Input String: Any non-skill attack → interaction button
▪ Gain infinite hyper-armor during this ability
▪ Gain Unbreakable Will for 2 seconds
▪ Cancels recovery frames
o Unbreakable Will: Gain Unbreakable Will when performing any of your weapon’s Combat Arts, allowing you to power through any incoming attacks.
▪ Buff that grants infinite hyper armor
o Charged Slash & True Charged Slash: After using light attack/tackle, your next charged heavy attacks are altered.Charge your heavy attack one stage to perform Charged Slash, two stages for True Charged Slash
▪ Input String: light attack/Tackle → heavy attack (hold)
▪ Charge heavy attack one stage for Charged Slash
▪ Charge heavy attack two stages for True Charged Slash
▪ Gain Unbreakable Will during charge and lingers for 2 seconds after
o Offset Attack: While charging your altered heavy attack, you can cancel the charge with a light attack to perform Offset Attack.
▪ Gain Unbreakable Will during charge and lingers for 2 seconds
Note: Overcharging heavy attacks past stage 2 will result in a weaker slash.
8. Hand-Two-Hand Arts – (Two-Handed):
● Combat Art Abilities:
o Tai Chi Stance: After any non-skill attack, pressing the interaction button to enter Tai Chi Stance.
▪ Input String: Any non-skill attack → Interaction Button
▪ Start-up frames can attacks
▪ Cancels recovery frames
o Tai Chi Counter: If Tai Chi Stance successfully counters an attack, automatically perform Tai Chi Counter, pulling in your foes before knocking them away with a powerful blast.
▪ Automatically performed if Tai Chi Stance successfully an attack
▪ Pulls enemies towards you
▪ Knocks back small and medium foes
▪ Automatically perform a backflip if attacked during Tai Chi Counter
▪ Backflip has i-frames
o Mind’s Eye Stance: If no attacks are received during Tai Chi Stance, automatically transition to Mind’s Eye Stance.
▪ Automatically performed if unharmed during Tai Chi Stance
o Reversal Strike: During Mind’s Eye Stance, following up with a light attack while holding left/right will perform Reversal Strike, a horizontal dodge while delivering a spinning kick.
o Resolute Counterflow: After any non-skill attack, press the interaction button to perform Resolute Counterflow, countering incoming attacks and retaliating.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Cancels recovery frames
o Storm Rage: If Resolute Counterflowcounters an attack, a symbol will appear above your head, following up with a heavy attack will execute Storm Rage, launching yourself up in the air to unleash an explosive slam and sending your opponents away.
▪ Input String: Resolute Counterflow → heavy attack
▪ Resolute Counterflow must an attack
▪ Become Invincible during this ability
10. Fists – (Two-Handed):
● Combat Art Abilities:
o Interception Fist: After any non-sill attack, pressing the interaction button will perform Interception Fist, preparing a for any incoming attacks
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attack
▪ Cancels recovery frames
o Hundred Fists: If Interception Fist successfully counters an attack, you will automatically perform Hundred Fists, a flurry of devastating punches, and a blast that knocks your opponents away
▪ Automatically performed if Interception Fist successfully an attack
▪ Knocks back small and medium foes
▪ Automatically perform a backflip if attacked during Hundred Fists
▪ Backflip has i-frames
o Unleashed Kick: After the final blast from Hundred Fists, following up with a light attack will perform Unleashed Kick, leaping towards your enemy and closing the distance to continue relentless attacks.
▪ Input String: Hundred Fists → light attack
11. Curved Greatsword Class – (Two-Handed):
● Combat Art Abilities:
o Head Wrap Slash: After any non-skill attack, pressing the Interaction Button chains into Head Wrap Slash, swiftly spinning your blade to attacks and slashing your enemies.
▪ Input String: Any non-skill attack → Interaction button
▪ Start-Up frames can attacks
▪ from this ability enters you into a golden state for 3 seconds.
▪ This ability cannot be used again if already in golden state
▪ Cancels recovery frames
o Bloodstorm: During the golden state, your next heavy attack will perform Blood Storm, rapidly spinning your weapon against your enemies.
▪ Input String: heavy attack (during golden state)
▪ Gain hyper-armor during this ability
12. Halberds – (Two-Handed):
● Combat Art Abilities:
o Pole Vault: After any non-skill attack, dodging left/right will perform Pole Vault, dodging attacks and circling behind enemies.
▪ Input String: Any non-skill attack → dodge + left/right
▪ Has i-frames during dodge
▪ Perfect dodges trigger the mechanic
▪ Cancels recovery frames and long attack animations
o Jump Smash: If Pole Vault successfully an attack, gain a symbol above your head, following up with a heavy attack will chain into Jump Smash.
▪ Input String: Pole Vault → heavy attack
▪ Pole Vault must an attack
13. Colossal Weapon – (Two-Handed):
● Combat Art Abilities:
o Clash Block: During any charged heavy attack, pressing light attack to pivot into Clash Block, countering any incoming attacks while retaliating.
▪ Input String: heavy attack (charging) → light attack
▪ Start-up frames can attacks
o Heart Piercer Kick: If Clash Block counters an attack, a symbol will appear above your head and your next heavy attack will chain into Heart Piercer Kick, piercing through your enemy and positioning behind them.
▪ Input String: Clash Block → heavy attack
▪ Clash Block must an attackto perform this ability
o Crescent Splitter: After performing Heart Piercer Kick, following up with a heavy attack will chain into Crescent Splitter, holding your weapon high up and releasing a power slam against your enemies.
o Rising Dragon: After any non-skill attack, pressing the interaction button will perform Rising Dragon, dodging enemies while leaping into the air and falling with a spinning slashes.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up has i-frames
▪ Downward slashes can with attacks
▪ Cancels recovery frames
o Rapid Slash: After using Rising Dragon, follow up with a heavy attack to chain into Rapid Slash, relentlessly slash your enemies.
▪ Input String: Rising Dragon → heavy attack
▪ Can with attacks
15. Light Great Swords – (Two-Handed):
● Combat Art Abilities:
o Wuxiang-Swallow: Only while locked-on an enemy, after any non-skill attack, chaining a light attack while holding left/right will perform Wuxian-Swallow, dodging any attack while retaliating.
o Jade Maiden Rush: After performing Wuxian-Swallow, following up with a light attack to chain into Jade Maiden Rush, piercing your enemy.
▪ Input String: Wuxiang Swallow → light attack
16. Sythes – (Two-Handed):
● Combat Art Abilities:
o Reverse Scale Kick: After any non-skill attack, pressing the interaction button will perform Reverse Scale Kick, countering any attacks while delivering a high kick
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Cancels recovery frames and long attack animation
o Cliffside Strangle: If Reverse Scale Kick successfully counters an attack, you will automatically perform Cliffside Strangle, launching yourself up before landing on your weapon, and kicking it to slice your enemies.
▪ Automatically performed if Reverse Scale Kick successfully an attack
▪ Become invincible during this ability
17. Flails – (Two-Handed)
● Combat Art Abilities:
o Dragon’s Grasp: After any non-skill attack, pressing the interaction button will trigger Dragon’s Grasp, countering attacks and redirecting projectiles.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames attacks
▪ Can redirect Projectiles
▪ Cancels recovery frames
18. Rapiers – (Two-Handed):
● Combat Art Abilities:
o Precision Thrust: After any non-skill attack, press the interaction button to perform Precision Thrust, swiftly dodging attacks while you pierce your opponent.
▪ Input String: Any non-skill attack → interaction button
▪ Has i-frames during dodge
▪ Cancels recovery frames
19. Curved Swords – (Two-Handed):
● Combat Art Abilities:
o Swallow Return Slash: After any non-skill attack, pressing the interaction button will perform Swallow Return Slash, cartwheeling backwards and dodging attacks
▪ Input String: Any non-skill attack → interaction button
▪ Has i-frames during dodge
▪ Cancels recovery frames
o Gale Dancer Rush: After using Swallow Return Slash, following up with a heavy attack will perform Gale Dancer Rush, launching and spinning yourself over your enemies while unleashing a flurry of slashes.
▪ Input String: Swallow Return Slash → heavy attack
▪ Can with attacks
20. Backhand Blades – (Two-Handed):
● Combat Art Abilities:
o Wuxiang-Jade: Only while locked-on an enemy, after any non-skill attack, chaining a light attack while holding left/right will transition to Wuxiang Jade, dodging attacks and retaliating.
o Evasion Shot: While holding shot, dodge left/right to perform Evasion Shot, dodging attacks while taking your shot
▪ Input String: light attack (hold)
▪ Has i-frames during dodge
o Retreating Shot: Pressing back step will perform Retreating Shot, creating space while taking a shot at your target
▪ Input String: Backstep
o Aerial Barrage: After Retreating Shot, follow up with a heavy attack to perform Aerial Barrage, launching yourself into the air and rapidly fire your arrow at your target
▪ Input String: Retreating Shot → heavy attack
22. Great Hammers:
● Combat Art Abilities:
o Wild Steed: After any non-skill attack, pressing the interaction button will activate Wild Steed, powering through attacks and smashing your enemies.
▪ Input String: Any non-skill attack → interaction button
▪ Gain hyper-armor during this ability
▪ Cancels recovery frames
23. Great Axes:
● Combat Art Abilities:
o Raging Tide:After any non-skill attack, pressing interaction button will perform Raging Tide, countering enemy attacks and retaliating with a fierce spin attack
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Become invincible during Raging Tide if it successfully an attack
Cancels recovery frames
Special weapons Combat Arts
Smithscript Weapons
Smithscript Cirque:
● Combat Art Abilities:
o Backflip: After using a light attack, chaining a heavy attack will perform Backflip, creating space and dodging attacks.
▪ Input String: light attack → heavy attack
▪ Has i-frames during dodge
▪ Cancel’s recover frames
▪ Heavy attack inputs to perform Backflip must be precisely during recovery frames, otherwise you transition to a regular heavy attack.
Note: Backstepping can also use Backflip without an attack string, but only the light attack → heavy attack input chain will cancel recovery frames.
o Wind Chase: After using Backflip or Phoenix Rebirth, follow up with a light attack to perform Wind Chase, throwing your weapon at the enemy and lunging towards them.
o Phoenix Rebirth: After using Backflip, follow up with a heavy attack to perform Phoenix Rebirth, throwing your weapon to deliver multiple slices before it returns to you.
▪ Input String: Backflip → heavy attack
Smithscript Axe:
● Combat Art Abilities:
o Retreating Throw: After any non-skill attack, pressing the interaction button will perform Retreating Throw, backflipping away while throwing your axes.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up has i-frames
▪ Cancels recovery frames and long attack animations
o Pursuing Throw: After using a heavy attack or Retreating Throw, follow up with a light attack to perform Pursuing Throw, kicking your axe towards your enemies and lunging in to close the distance with a smash.
▪ Input String: heavy attack/Retreating Throw → light attack
Smithscript Dagger:
● Combat Art Abilities:
o Retreating Throw: After using a light attack, following up with heavy attack will perform Retreating Throw, leaping backwards while throwing your daggers at your target.
▪ Input String: Any light attack string → heavy attack
▪ Start-up has i-frames
▪ Cancels recovery frames
o Pursuing Throw: After performing a heavy attack, guard-counter, or Retreating Throw, following up with a light attack will perform Pursuing Throw, flipping towards your target while raining daggers upon them.
▪ Input String: heavy attack/guard-counter/Retreating Throw → light attack
▪ Your first flip has i-frames
Unique Weapons
Specific Weapons in some weapon categories are unique and have different movesets, Combat Arts, and-or AOW Links that are exclusive to them.
Note: Not all Unique Weapons have exclusive AOW Links.
——————————Unique Katanas——————————
1. Moonveil:
● Combat Art Abilities:
o Silent Rain: After any non-skill attack, pressing the interaction button will perform Silent Rain, countering attacks and retaliating with a three-hit combo.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Cancels recovery frames
o Shattered Combo: After using Silent Rain, following up with a light attack will chain into Shattered Combo, rapidly slashing your enemies before sheathing your weapon.
▪ Input String: Silent Rain → light attack
o Iaido Stance: Backstepping enters you into Iaido Stance, preparing your next attack
▪ Input String: Backstep
o Iaido Counter: After entering Iaido Stance, your next light attack will perform Iaido Counter, delivering a swift slash towards your opponent.
▪ Input String: Iaido Stance → light attack
● Moonveil’s :
o Veiled Moon: After any non-skill attack, using your AOW will trigger Veiled Moon, a quick to any incoming attacks.
▪ Input String: Any non-skill attack → AOW button
▪ Can attacks
▪ Cancels recovery frames
o Surge Moonlight: If Veiled Moon successfully an attack, you will automatically dash repeatedly through incoming attacks 4 times, unleashing powerful slashes each dash.
▪ Automatically performed after Veiled Moon successfullyan attack
▪ Become invincible during this ability
2. Nagakiba:
● Combat Art Abilities:
o Fangbreaker Thrust: After any non-skill attack, pressing the interaction button will perform Fangbreaker Thrust, countering enemy attacks while piercing your weapon into your enemy.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Cancels recovery frames
o Sweeping Ground Slash: If Fangbreaker Thrust an attack, a symbol will appear above your head, following up with a heavy attack will chain into Sweeping Ground Slash.
▪ Input String: Fangbreaker Thrust → heavy attack
▪ Fangbreaker Thrust must successfully an attack
▪ Become Invincible during this ability
3. Sword of Night:
● Combat Art Abilities:
o Cursed Blade of Night: After any non-skill attack, pressing the interaction button will perform Cursed Blade of Night, countering attacks and slashing through your enemy.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Cancels recovery frames
o Night Rend: If Cursed Blade of Nightan attack, Night Rend will automatically trigger after slashing through your enemy, unleashing a wave of slashes around the enemy.
▪ Automatically performed after Cursed Blade of Night successfully an attack
▪ Triggers after slashing through enemy
o Heeldrop Slash: After using Cursed Blade of Night, following up with a light attack will chain into Heeldrop Slash.
▪ Input String: Cursed Blade of Night → light attack
● Sword of Night’s :
o Witching Hour Slash: After any non-skill attack, using your AOW will trigger will swiftly use an uncharged Witching Hour Slash
▪ Can with attacks
▪ Same damage as uncharged Witching Hour Slash
4. Meteoric Ore Blade:
●Combat Art Abilities:
o Two Dragon Deflect: After any-non skill attack or , pressing the Interaction button, will trigger Two Dragon Deflect, if timed properly, this ability can attacks.
▪ Input String: Any non-skill attack/ → interaction button
▪ End-frames can attacks
▪ Cancels recovery frames
o Two Dragon Slash: After using Two Dragon Deflect, following up with a heavy attack will chain into Two Dragon Slash.
▪ Input String: Two Dragon Deflect → heavy attack
5. Thunderveil (Dragonscale Blade):
● Combat Art Abilities:
o Blade-Flash: After any non-skill attack pressing the Interaction button will activate Blade-Flash, cancelling attack animations to flash your blade at your enemies.
▪ Input String: Any non-skill attack → Interaction button
▪ Stamina begins recovering upon Blade-Flash activation
▪ Cancels recovery frames and long attack animations
o Sword Rain: Upon activating Blade-Flash, following up with a heavy attack will chain into Sword Rain, rapidly slashing your enemies and unleashing another flurry of cuts upon sheathing your weapon.
▪ Input String: Blade-Flash → heavy attack
▪ Start-up frames can
▪ Upon successful , become invincible during this ability
o Counter Spark: Releasing the guard button will now perform Counter Spark, a swift two-hit attack that simultaneously reduces any incoming damage.
o Distant Rend: Holding the heavy attack will now enter Distant Rend stance, pressing light attack during this stancewill fire lightning slashes up to 3 times.
▪ Input String: heavy attack (hold) → light attack (x3)
● Thunderveil’s (Ice Lightning Sword):
o Ice Lightning Wreck: After any non-skill attack, pressing your AOWbutton will use Ice Lightning Wreck, delivering light-speed slashes and sheathing your blade to trigger explosive waves of lightning slashes.
▪ Become invincible during this ability
▪ Following up with the AOW button will use the final attack from Transient Lightning.
6. Rivers of Blood:
● Combat Art Abilities:
o Jumping Monkey: After any non-skill attack, pressing the interaction button will perform Jumping Monkey, dodging to the side while slashing the enemy, following up with a heavy attack will do a 2nd Jumping Monkey slash.
▪ Input String: Any non-skill attack → interaction button → heavy attack
▪ Both Jumping Monkey slashes have i-frames
▪ Cancels recovery frames
● Rivers of Blood’s :
o Shadow Blood: After any non-skill attack, using your AOW will trigger Shadow blood, swiftly slashing through your enemies with a three-hit combo
▪ Input String: Any non-skill attack → AOW button
▪ Can with attacks
▪ Use AOW again to chain into the Corps Piler’s final attack
—————————Unique Straight Swords————————
1. Drunken Sword of Light (Sword of St. Trina)&Drunken Sword of Darkness (Velvet Sword of St Trina):
● Combat Art Abilities:
o Drunken Dream: After any non-skill attack, pressing the interaction button will perform Drunken Dream, back-stepping while leaving behind your sword to unleash a flurry of slashes
▪ Input String: Any non-skill attack → interaction button
▪ Start-up has i-frames
▪ Only Drunken Sword of Light will summon homing swords upon using Drunken Dream.
▪ Cancels recovery frames
● DSL/DSD’s :
o Mist-Veiled Moon: After any non-skill attack, using your AOW will trigger Mist-Veiled Moon, swiftly dodging incoming attacks and releasing a mist upon your enemies
▪ Input String: Any non-skill attack → AOW button
▪Start-up has i-frames
o Drunken Emperor Slash: Exclusive to Drunken Sword of Darkness, if your weapon is buffed by your AOW/AOW Link, your next AOW Link triggers Drunken Emperor Slash, releasing a powerful rush of wind around you before slashing your target
▪ Input String: Any non-skill attack → AOW button
▪ Become invincible during this attack
2. Star-lined Sword:
System Changes:
- Star-lined Sword is now a Straight Sword.
- Removed bleed build up
● Combat Art Abilities:
o Yuheng Step: After any non-skill attack, pressing the interaction button will perform Yuheng Step, dodging attacks while entering the Kaiyeng state
▪ Input String: Any non-skill attack → interaction button
▪ Has i-frames during dodge
▪ Enter Kaiyeng State for 2 seconds
▪ Cancels recovery frames
o Kaiyeng State: If any incoming attacks connect during the Kaiyengstate, you will automatically dodge an attack with Yaoguang Sword.
▪ Defence buff that automatically dodges 1 attack
o Yaoguang Sword: When Yaoguang Sword, you will blink through the enemy attack and retaliate.
▪ Only activates when receiving an attack during Kaiyeng State.
● Star-lined Sword’s
o Tianshu Blade: After any non-skill attack, using your AOW will trigger Tianshu Blade, delivering starlit slashes towards your enemies.
▪ Can with attacks
▪ Following up with heavy attack chains the final attack of Onze’s Line of Stars.
3. Warhawk’s Talon/Sword of Light/Sword of Darkness/Sword of Night and Flame:
● Combat Art Abilities:
o Singing Wind: After any non-skill attack, pressing the interaction button will perform Singing Wind, kicking your weapon to an attack before retaliating.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
▪ Cancels recovery frames
o Rising Wind: Heavy attacks are altered for these weapons, holding heavy attack will perform Rising Wind repeatedly until releasing or depleting your stamina
▪ Input String: heavy attack (hold).
▪ Attack loops until you let go of heavy attack
4. Evil’s Bane (Miquellan Knight’s Sword):
● Combat Art Abilities:
o Exorcism-Flash: After any non-skill attack, pressing the interaction button will use Exorcism Flash, dashing through your target and any incoming attacks
▪ Input String: Any non-skill attack → interaction button
▪ Become invincible during this ability
▪ Cancels recovery frames
o Exorcism Energy: After Exorcism-Flash, following up with a heavy attack will chain into Exorcism Energy, releasing two light waves before lunging forward to deliver a powerful slash.
▪ Input String: Exorcism-Flash → heavy attack
▪ Can with attacks
——————————Unique Daggers——————————
1. Wakizashi:
● Combat Art Abilities:
o Wuxiang-Shuriken: After any non-skill attack, chaining a light attack while holding left/right will perform Wuxiang-Shuriken, dodging attacks horizontally and throwing a shuriken at your target.
o Shadow Fang: After using Wuxiang-Shuriken or a running heavy attack, following up with a heavy attack will use Shadow Fang, throwing your dagger to deliver relentless slashes at your target before it returns to you and delivering a final stab as you catch it
▪ Input String: Wuxiang-Shuriken/running heavy attack → heavy attack
▪ Can with attacks
—————————Unique Backhand Blades————————
1. Serpentbone Blade:
System Changes:
- Serpentbone Blade is now a Backhand Blade
- Removed bleed build up
● Combat Art Abilities:
o Unyielding Mountain: After any non-skill attack, pressing the interaction button will trigger Unyielding Mountain, countering your enemies by bashing your blade into the attacks
▪ Input String: Any non-skill attack → interaction button
▪ Start-up framescan attacks
o Rushing Fire: If Unyielding Mountain successfully an attack, you will automatically use Rushing Fire, blinking through your enemy and unleashing a burst of slashes upon your target
▪ Automatically performed if Unyielding Mountain successfully an attack
▪ Become invincible during this ability
—————————Unique Greatswords—————————
1. Greatsword of Solitude:
● Combat Art Abilities:
o Crescent Stride: After any non-skill attack, pressing the interaction button will perform Crescent Stride, jumping up and using your target as a foot stool.
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can an attack
o Crescent Slash: If Crescent Stride connects with a target, you will automatically use Crescent Slash, slashing a wave at your enemy as you leap off of them.
▪ Automatically performed if Crescent Stride connects with a target
▪ Successful gain invincibility, otherwise gain hyper-armor during this ability
o Full Moon Slash: Holding heavy attack will repeatedly perform Full Moon Slash, relentlessly spinning your blade to slash your enemies.
▪ Input String: Heavy attack (hold)
o Moon Piercing: While using Full Moon Slash, releasing the heavy attack will trigger Moon Piercing, thrusting your weapon forward to pierce your enemies
▪ Input String: Heavy attack (hold) → heavy attack (release),or heavy attack (press)
● Greatsword of Solitude’s :
o Solitary Moon Spiral: After any non-skill attack, pressing your AOWbutton will perform Solitary Moon Spiral, quickly spinning your blade at your enemy.
▪ Input String: Any non-skill attack → AOW button
▪ Can with attacks
—————————Unique Great Katanas—————————
1. Rakshasa's Great Katana:
Rakshasa’s Great Katana has a unique moveset, however its Combat Art still functions the same as the other Great Katanas, with the only difference being that Rakshasa’s Great Katana cannot perform Spirit Roundslash.
▪ Unique Moveset
▪ Same Combat Art as Great Katanas
▪ Cannot perform Spirit Round Slash
————————Unique Colossal Sword————————
1. Maliketh’s Black Blade/Ancient Meteoric Ore Greatsword/Moonrithyll’s Knight Sword/TrollKnight’s Sword/Zweihander:
● Combat Art Abilities:
o Tide Breaking: After any non-skill attack, pressing the interaction button will perform Tide Breaking, holding your blade ahead of you and bashing it against your enemy
▪ Input String: Any non-skill attack → interaction button
▪ Start-up frames can attacks
o Breaking Thrust:After using Tide Breaking, following up with a heavy attack, will chain into Breaking Thrust, thrusting your weapon ahead to pierce your enemies
▪ Input String: Tide Breaking → heavy attack
▪ Can with attacks
o Rolling Mountain: After using Tide Breaking/Breaking Thrust, using your AOW will grant you Rolling Mountain, making you invincible at the start of your AOW activation
o Gale Slash: After using specific attack strings, following up with heavy attack will chain Gale Slash, adding a final front flip slash upon your opponent
▪ Input String 1: light attack (x3) → heavy attack
▪ Input String 2: heavy attack (press/charged) → heavy attack
▪ Input String 3: light attack (crouch) → heavy attack
▪ Input String 4: Backstep → heavy attack
AOW Link Skill
● Some AOWs now have an AOW Link Skill, a new variation of the AOW will activate when performing an AOW Link Skill.
● After any non-skill attack, following up with your AOW button will chain the AOW Link Skill.
● Forbidden 禁: If a player tries to use their AOW or AOW Link with insufficient Stats or FP, the player will receive the Forbidden debuff/禁 debuff. A red“禁” symbol will appear above the player’s head, and they will be locked from using the AOW Link.
● Released 解: If a player has the Forbidden 禁 debuff, using their AOW with enough FP once will cleanse this debuff, and a green “解” symbol will appear above the player’s head.
————————AOW Link Skills————————
1. Unsheathe
○ Frayed Slash: After any non-skill attack, following up with the AOW button will chain into Frayed Slash, swiftly slashing your enemies with a four-hit combo
■ Input String: Any non-skill attack → AOW button
■ Can with attacks
■ Follow-up with light/heavy attack to chain into Unsheathe’slight/heavy
2. Square Off
○ Dancing Blade: After any non-skill attack, following up with the AOW button will chain into Dancing Blade, swiftly slashing your enemies with a 4-hit combo
■ Input String: Any non-skill attack → AOW button
■ Can with attacks
■ Follow-up with light/heavy attack to chain into Square Off’s light/heavy
3. Charge Forth
○ Ming Shan: After any non-skill attack, following up with the AOW button will chain into Ming Shan, spinning your weapon and smashing it upon your enemy
■ Input String: Any non-skill attack → AOW button
■ Can with attacks
■ Follow-up with heavy attack to chain into Charging Forth’s finisher
4. Repeating Thrust
○ Dan Sword: After any non-skill attack, following up with the AOW button will chain into Dan Sword, countering incoming attacks and retaliating with a two-hit combo
■ Input String: Any non-skill attack → AOW button
■ Start-up frames can attacks
■ Follow-up with AOW button again to chain into Repeating Thrust
5. Impaling Thrust/Piercing Fang
○ Armor Piercing: After any non-skill attack, following up with the AOW button will chain into Armor Piercing, countering attacks with a powerful shoulder bash before piercing them
■ Input String: Any non-skill attack → AOW button
■ Slightly after start-up frames can attacks (The shoulder bash)
■ Gain hyper-armor during this ability
6. Overhead Stance
○ Bashia Slash: After any non-skill attack, following up with the AOW button will chain into Bashia Slash, swiftly countering attacks and simultaneously slash your enemies
■ Input String: Any non-skill attack → AOW button
■ Start-up frames can attacks
■ Follow-up with light/heavy attack to chain into Overhead Stance’slight/heavy
7. Regalia of Eochaid & Marais Executioner's
○ Eochaid Gui-Xuan: After any non-skill attack, following up with the AOW button will chain into Eochaid Gui-Xuan, kicking your blade towards your enemies and catching it to deliver a slash upon its return.
■ Input String: Any non-skill attack → AOW button
■ Can with attacks
8. Sacred Blade:
○ Sacred Rising: After any non-skill attack, following up with the AOW button will chain into Sacred Rising, performing a side flip in the air and countering any incoming attacks
■ Input String: Any non-skill attack → AOW button
■ Start-up frames can attacks
○ Sacred Judgment: If Sacred Rising successfully an attack, you will automatically chain into Sacred Judgment, blink out of sight and rapidly attacking your target from all directions before triggering a final burst of slashes
■ Automatically performed if Sacred Rising successfully an attack
■ Become invincible during this attack
9. Vyke Spear’s :
○ Dance of Frenzy: After any non-skill attack, following up with the AOW button will chain into Dance of Frenzy, channeling the power of the Frenzyflame and spiral on your weapon against your enemies
■ Input String: Any non-skill attack → AOW button
■ Can with attacks
10. Bolt of Gransax’s :
○ Thunder Step: After any non-skill attack, following up with the AOW button will chain into Thunder Step, launching yourself in the air and delivering a lighting slam onto your enemies.
■ Input String: Any non-skill attack → AOW button
■ Start-up has i-frames
■ Gain hyper-armor during downwards smash
11. Eleonora's Poleblade’s :
○ Bloodblade Dance: After any non-skill attack, following up with the AOW button will chain into Bloodblade Dance’s 2nd attack.
■ Input String: Any non-skill attack → AOW button
○ Bloodblade Dance Changes:
■ Bloodblade Dance’s first attack can
■ The start-up from Bloodblade Dance’s 2nd attack now has i-frames
○ Heavy as Light: After any non-skill attack, following up with the AOW button will chain into Heavy as Light, dodging attacks and piercing the ground before unleashing the power ofyour AOW.
○ Whirlwind/Lightning Whirlwind/Volcanic Whirlwind: After any non-skill attack, following up with the AOW button will chain into Whirlwind/Lightning Whirlwind/Volcanic Whirlwind, generate the power of your AOW before swiftly dashing in an arc at your enemies and delivering a powerful slash.
■ Input String: Any non-skill attack → AOW button
■ Start-up has i-frames
14. Vacuum Slice/ Corpse Wax Cutter/ Taker's Flame/ Wave of Destruction
○ Blade Unleashed: After any non-skill attack, following up with the AOW button will chain into Blade Unleashed, unleashing the power of your AOW to perform a ranged attack
■ Input String: Any non-skill attack → AOW button
■ Can
15. Swift Slash:
After any non-skill attack, you can now follow up with the AOW button to quickly chain into Swift Slash and avoid damage.
■ Input String: Any non-skill attack → AOW button
16. Sword of Light/Sword of Darkness’s :
○ Frenzied Script: After any non-skill attack, following up with the AOW button will chain into Frenzied Script, sending your weapon to unleash its power around your enemies before returning for you to deliver a powerful slash.
■ Input String: Any non-skill attack → AOW button
■ Can
17. Sword of Night and Flame’s :
○ Dawn and Dusk: After any non-skill attack, following up with the AOW button will chain into Dawn and Dusk, generating flames on your blade and slash your target while leaping away, sending a magic arc upon landing.
■ Input String: Any non-skill attack → AOW button
■ Start-up has i-frames
■ Follow-up with light/heavy attackto chain into Night-and-Flame Stance’s light/heavy
18. Palm Blast
○ Eightfold Strike: After any non-skill attack, following up with the AOW button will chain into Eightfold Strike, countering incoming attacks and channeling a powerful blast in retaliation.
■ Input String: Any non-skill attack → AOW button
■ Start-up frames can attacks
19. Dryleaf Whirlwind
○ Dryleaf Gale: After any non-skill attack, following up with the AOW button will chain into Dryleaf Gale, unleashing a cyclone of kicks towards your enemies.
■ Input String: Any non-skill attack → AOW button
■ Can
■ Follow-up with AOW button again to chain into Dryleaf Whirlwind
Note: Only Dryleaf Gale can .
20. Double Slash
○ Flowing Shadow: After any non-skill attack, following up with the AOW button will chain into Flowing Shadow, a three-hit combo of slashes.
■ Input String: Any non-skill attack → AOW button
■ Can
■ Follow-up with AOW button again to chain into Double Slash’s final attack
21. Rakshasa's Great Katana’s :
○ Wuxiang-Weed Cut: After any non-skill attack, following up with the AOW button will chain into Wuxiang-Weed Cut, dodging attacks while retaliating with a double slash
■ Input String: Any non-skill attack → AOW button
■ Start-up has i-frames
■ Follow-up with AOW button again to chain into Weed Cutter without start-up delay
22. Wing Stance
○ Wind’s Path: After any non-skill attack, following up with the AOW button will chain into Wind’s Path, backflipping away before lunging towards your target and piercing them
■ Input String: Any non-skill attack → AOW button
■ Start-up frames can attacks
■ Follow-up with light/heavy attack to chain into Wing Stance’slight/heavy
Frequently Asked Questions
Q: What type of players is Sword Heart Shura suitable for? Can players enjoy it normally without having played Elden Ring?
A: This mod is designed for all action game enthusiasts, regardless of whether you've experienced Elden Ring itself. However, it is not recommended for Souls-like purists.
Q: With enhanced character capabilities in the mod, does the game become too easy and boring?
A: Enemy health and poise have been increased by 50% from the original version, combined with intensified close-quarters combat mechanics that significantly boost enemy aggression. While boss move sets remain unchanged, you'll experience completely fresh encounters - familiar bosses will feel foreign under this revamped combat system. Regarding exploration difficulty: enemy durability remains unchanged (maintaining previous versions' challenge for regular foes), but enemy aggression in group combat has been reduced by approximately 30%. With the mod's enhanced mechanics, players can now handle encounters more comfortably.
Q: How many new weapons were added? Are there modifications beyond weapon move sets? Will flashy moves be useless against high-poise enemies?
A: This mod adds no new weapons, focusing exclusively on modifying existing weapon types. Most categories (excluding torches, hammers, heavy thrusting swords, and whips) have received comprehensive adjustments (unique move set weapons remain unmodified for future updates). Only the combat system has been overhauled - Elden Ring's near-perfect exploration experience has been intentionally preserved as I consider it unparalleled. The original weapon system's "quantity over quality" approach felt lacking compared to other exceptional elements. To address Elden Ring's 20-30 weapon types (vs 5-10 in standard ARPGs), animations from multiple ARPGs have been repurposed to enrich combat diversity. My goal is to let players rediscover the joy of finding new weapons - equipping each discovery to experiment with moves, ultimately experiencing what I envision as "the true essence of Elden Ring" through this authentic ARPG combat system in its vast open world.
Disclaimer
:
As I have no proficiency in English, this guide has been fully machine-translated. Actual gameplay may occasionally deviate from the descriptions due to translation inaccuracies. Please verify mechanics independently if inconsistencies arise. A Chinese version of the guide is included in the attached files for cross-reference. Your understanding is appreciated.
Credits:
KamiyamaShikii —— most animation(Of all the people who have helped me with modding so far, you've been the most supportive. Thank you sincerely!)
clevererraptor6 —— backstab animation (I started modding inspired by their work — I’ll never forget the sheer awe I felt when first experiencing Tachikaze. Their obsessive pursuit of animation details became my own personal benchmark!!)