Open modengine2, drop the regulation.bin in the mod folder, launch modded play through the launchmod_eldenring file.
- A lot of weapons reworked and shields
+Added new scalings and scaling buffs.
+All weapons buffable.
+Faster movesets.
+Changed and buffed AOW.
+New passives.
+New effects.
+Transformed normal/underwhelming weapons in unique ones.
+New legendary weapons.
+New legendary armors.
+Catalyst rework and new weapon catalysts.
+Added special scaling and made no upgradeable starter weapons.
- Some Bosses/Reward from secondary paths give Marika's Runes as incentive for exploration.
- Somber/Smithing Stone not consumed on use
- NEW CLASSES (WIP)
+Death Knight
+Cold Mage
+Storm
+Oathseeker
+Frennzied
+Fallen Noble
+Grave Robber
+Emissary
+Death Bird
+Butcher
+Traitor
+Shaman
+Rakshasa
+Challenger
- A lot of weapons have now new visual effects.
- New Weapon Catalysts ( Rapier, Queeling's Greatsword and more).
- Added talismans/magic/weapons/armor to Corhyn, Gostoc, Iji, Twin Maiden and merchants shops.
- Added some DLC weapons/armor as boss drops and shops.
- Moore (DLC) sells Scadutree Fragment for a high price
- Deflecting tear at Mistwood minor Erdtree.
- Pureblood Knight's Medal ( Mohgwyn Palace tp ) sold by Liurnia of the lakes merchant.
- Some bosses have new drops
- All somber/unique weapons can be buffed, some range weapons too.
- Greases are not consumed on use.
- Pots are not consumed on use, merchants sell more and You can carry more.
- Perfumes not consumed on use, merchant sells more and Acid spraymist does amage.
- Eternal sleep and sleep does 6% max hp damage when proc.
- Consumable runes give double the normal amount.
- Catalysts are now somber, have better scaling and buff the specific magic for 25/30%.
- No need for Somber Ancient Dragon Smithing Stone to +10 a weapon ( now needs a somber 9 instead, Somber ancient dragon smithing stones don't have a use now so it sells for 200000 runes).
- Ancient Dragon Smithing Stone won't be consumed on use, so you can +25 more weapons
- CRAFTING: 1 Rowa to craft 100 arrows/bolts, 1 Rowa 10 Cuckoo stones, 1 Rowa 50 poison dart, etc. ( These easy crafteable items can NOT be sold )
- SHOP: Radahn's spears, Serpent arrows, Gravity/Poison stones sell for 10 runes and give more, special ammo sold by merchants is cheaper and give more.
(MERCHANTS HAVE DLC AND REALLY VALUABLE ITEMS)
- Remembrance x2 (base game)
- Weapon drops buffed and some pick up weapons are doubled (ex Eclipse Shotel x2)
- Starter Classes have now a NOT UPGRADEABLE ( but better for early ) weapon and more changes.
+ Hero Battle Axe and Large leather shield
+ Prophet Whip ( fire+holy and madness ) and smoldering shield
+ Prisioner Estoc (with magic damage) and scholar armament
+ Bandit Great knife (ocult) and Coil shield
+ Astrologer Short sword ( magic + carian regal scepter AOW)
+ Samurai Uchigatana
+ Warrior Scimitar ( lighting dmg )
+ Confessor Broad sword and Order's blade
+ Wretch Lamenter's mask and roundrocks
+ Vagabond Bastard greatsword (new moveset) and Halberd
- Starter Classes gifts buffed
+ Lands Between rune is now Lord's Rune
+ 5 Golden seeds
+ 6 Stonesword keys
+ Shabriri's Woe is now Beloved Stardust
GREAT RUNES (Work in progress at the moment I will put better or more specific buffs later)
- Godrick: +20% rune gain
- Radahn: 15% buffs to 20%
- Morgott: 25% hp buff to 30% hp and increase hp recovery effectiveness by 15%
- Rykard: +20% fire and +10% physical absorption
- Mohg: +10% fire and phisical damage
- Malenia: +40% stamina
- WEAPONS
Almost every weapon has been changed ( see notes inside the mod files for more details )
Added a lot of new weapons to shops
Added weapon drops to existing bosses and enemies
-SHIELDS
- All shields now boost defenses when equiped ( 10% )
- Most Shields have been buffed and some have a diferent moveset (Dragonclaw..)
- ARMORS
+All-knowing 4% sorc/incan per piece
+Banished knight 10% storm dmg per piece
+Blaidd beast repell + 4% skill dmg per piece
+Bloodhound 4% jump attack dmg per piece
+Oathseeker 15% rolling/backstep/running dmg per piece
+Traveler +2 vig +3 end +1 mind per piece
+Tree Sentinel +2 faith +5% elemental def per piece
+Fia +2 faith and +10% death magic dmg and high vitality (blight res) per piece
+Carian knight +1 int/end per piece (high magic res)
+Cleanrot +1 vig/end/fai + high rot res per piece
+Fingerprint 10% dmg when madness procs per piece
+Malenia +2 dex/fai and healing on hit per piece
+Dancer +2 dex passive buff and less weight per piece
+Briar +2 arcane high bleed res and roll dmg buff per piece
+Elden Lord +2 str and 4% kick damage per piece
+General Radahn +1 str/int 5% more damage to Radahn's Spears per piece
+Alberich +1 int/arc per piece
+Beast Champion 2%hp/5%stam/4% equip load per piece
+Black knife +2 dex per piece
+Maliketh +2 str/fai and 4% bestial incan per piece
+Raging Wolf +1 vig/end per piece
+Rellana +1 int/faith +4% mag/fire dmg per piece
+Snow witch +2 int +4% cold sorc per piece (high frost res)
+Twinned +2 faith (high blight res)
+Ansbach and Wise mask +2 fai/arc per piece and better mask buff (Imprisioned merchant)
+Dane's set +2 dex/fai per piece (Siofra river merchant)
+Death knight +2 fai per piece and added buff
+High Priest +2 arc/int/mind per piece
+Messmer all pieces have the buff now
+Night set +2 dex/int per piece
+Solitude +2 end +3% phys dmg + sleep and madness res per piece
+Thiollier's 10% more dmg when poison/rot proc per piece (North Liurnia merchant)
+Verdigris +3 stam regen +2hp/sec to allies per piece (East Limgrave merchant)
+Young Lion +2 to every stat per piece (Full set gives 80% dmg to Light of Miquella)
+Circlet of Light +2 every stat 20% Light of Miquella buff
+St Trina Blossom +5 arc +10% hp +20% dmg when sleep proc
+Royal Remain trigger at 25% hp heals 5hp/s per piece
+Crucible Hammer helm 20% buff
+Shining Horned Headband 40% buff +10% fp
+Rakshasa no more dmg taken
+Leda's armor +4 faith
+Pelt of Ralva +4 str/fai
+Death mask helm +1 mind/end 40% dmg for 60 secs when summon dies
+Blackguard's iron mask +4 str
+Iji's mirror helm +2 int/faith + 30% weapon throwing attacks
+Nox mirror helm +2 int/dex/str
+Nox Swrordstress Crown 17% crit dmg + heal on crit
+Nox Monk hood 20% counter damage
+Night Maiden twin crown Windy tear effect (better roll) + unseen form
+Diallos's Mask +10% dmg when bleed +2 dex/end
+Hoslow set +2 dex/end per piece
+Envoy Crown +4 faith
+Greathelm +2 vig/end reduce headshot damage
+Kaiden 2% dmg and +5% more runes per piece
+Guardian Garb +4 faith
+Highwayman 50 discovery +2 end per piece
+Leather (Patches) Windy tear effect (better roll) + 5% more runes per piece
+Malformed Dragon +3% fire/lightning dmg and bleed + frostbite res per piece
+Royal knight 4% skill dmg +2 int per piece
+Igon 20% Igon's harpoon dmg (arrows) +2str/dex per piece
+Scaled +2 end per piece, 15% dmg after defeating an enemy
+Ronin +2 str/dex permanent deflecting
+Chain set permanent deflecting
+Freyja 15% more damage on kill for 20s +2 str per piece (Coastal cave merchant)
+Knight set gives extra phys res (7% per piece)
+Bandit mask (Item discovery)
+Page/high Page set bow/crossbow range and 10% arrow/bolt damage per piece
+Blue silver set same as Page and +2 arcane per piece
+Merchant 10% pot damage per piece
+Gold Mask set +2 faith per piece
+Zamor set high frost resist +2 dex per piece
+Crucible set +2% phys/holy dmg and poison/rot res per piece
+ Drake knight set: 4% fire res + 3% fire dmg + 3% phys dmg per piece
+ Fire monk set: 6% fire res + 4% fire dmg per piece
+ Black flame monk set: 6% fire res + 4% blackflame incan dmg per piece
+ Royal remains set: gives now a +1 arcane too
+ Silver tear mask: +20 arcane to the detriment of physical AND elemental attack power (-15%) now
+ Glintstone scarab: +5 mind +2 int
+ Incantation scarab: +5 mind +2 faith
+ Ash of war scarab: +5 mind +1 dex/str
+ Jar: +1 str/dex/int/faith/arc
+ Greatjar: +2 str/dex/int/faith/arc
+ Blue cloth set: 2% end + 2% lightning/phys dmg +10 all effect res per piece
+ Champion set: +3% end + 3% phys dmg + 20 all effect res
+ Confessor set: +2% holy/fire/phys damage + 20 rot/poison res per piece
+ Bandit set: really high item Discovery + 5% runr gain per piece
+ Veteran's set: +4% lightning damage +5% lightning damage negation per piece
+ Lionel's set: Take on appearance of a cooperator + 2 end per piece
+ Night's Cavalry Set: +3% magic/phys damage +50 bleed/Frost res per piece
+ Haligtree Knight set: +2 str/faith per piece
+ Marionette Soldier Birdhelm: hp regen + 20% phys res
- Juvenile Scholar Cap and robe: +1 int/end and fp regen per piece
- Black Hood: unseen form effect
- Skeletal Mask: Beast-Repellent Effect, high blight and resist
- Astrologer set: +1 int/mind +3% max fp per piece
- Glintstone crowns: don't have a debuff anymore
- Olivinus Glintstone Crown: +1 int/mind +3% max fp
- Queen of the Full Moon Set: +3 int per piece
- Crimson Tear Scarab: +10 vig and 6hp/s
- Cerulean Tear Scarab: +10 mind and 2fp/s
- Ruler's Robe: +1 faith
- Noble's set: +1 end/mind
- Finger Maiden Set: +2 faith/int per piece
- Upper-Class Robe: +20% dmg perfumes, adds 50 holy damage and 60 madness resist
- Bull-Goat armor: 10% damage reduction per piece (Iji)
- Shaman fur set: + 3 end/vig per piece
- Great Horned Headband: + 4 vigor + 10% dmg reduction
- Rotten Duelist set: adds 50 Rot build up on attack and +4% physical damage per piece
- Duelist set: +10% rune gain, +4% physical damage and +10% Toughness per piece
- Iron set (Iron Helmet/Scale armor/Iron gauntlets/Leather trousers): regain Hp on hit and +4 Vigor per piece
- Leyndell Knight set: +4% lightning damage, +2 faith/dex and +10% lightning damage negation per piece
- Cuckoo Knight set: +4% magic damage, +2 int/dex and +10% magic damage negation per piece
- Redmane Knight Set: 4% fire res + 3% fire dmg + 3% phys dmg per piece
- Commoner's Headband (Altered): +2 int/fai/str/dex/arc and +10% skill damage
- Guilty hood: + 10% more damge when bleed procs and + 4 faith
- All magic uses only 1 slot now
+ Putresence magic are incan and sorcery + new anims
+ some magic have new visual effects with differents damage
- Incantatios and Sorceries changes + new ones (Info on the mod folder)
- Talismans
+Crimson amber medallion 6% hp / stamina regen / hp regen / fp regen
+Beloved stardust no more damage taken, +4% incan+sorc damage and and improves dodge rolling sold by Twinn Maiden Husk
+Flock's canvas / Graven-mass 12% dmg
+Godfrey 25%
+Golden Braid +10% holy damage
+Spear talisman 25%
+Hammer Talisman +10% phys damage
+Great-jar's arsenal 40%
+Bull-Goat 50%
+Gold Scarab x5 rune gain
+Silver Scarab 500 discovery + given by Patches if not killed
+Blessed dew 6hp/s
+Blue dew 6fp/s
+Two-headed turtle 15 stamina
+Axe 20%
+Carian Filigreed crest +1 int/faith +4% mag/fire dmg
+Warrior jar shard +2 str/dex/int/fai/arc
+Shard of Alexander 20% + sold by Twin Maiden Husk
+Radagon Icon max cast speed +3 int/faith
+Scorpion (all elements) 16% dmg + no debuff + Sold by Twinn Maiden Husk
+Millicent's Prosthesis 10 dex
+Blue dancer 40%
+Old Lord's 200% duration + 2fp/s + 20% fire/lightning absorption
+Roar Medallion 20% and boost 5% fire and lightning damage
+Arrow's reach 120% reach
+Arrow's sting/soaring sting 30% + Sold by Corhyn
+Aged one's exultation 40%
+Dried Bouquet 40% for 60s
+Smithing Talisman 30%
+Crucible Talismans no more damage received
+Taker's cameo Hp on hit
+Lord's Bestowal 20% to all damage absorption for 6s on use
+Ancestral Spirit's Horn 30 fp on kill +10% more damage to spirit summons
+Moon of Nokstella 2 fp/s 30% magic absorption
+Blue-feathered branchsword rigger now at 60% hp or below +6 vigor
+Red-feathered branchsword trigger now at 30% hp or below + 6 vigor
+Twinblade 90% damage
+Soreseals No debuff
+Rotten Winged Sword Insignia Droped by Margit +2 arcane
+St Trina smile sold by Corhyn
+Two-handed Sold by Corhyn
+Ritual Shield/Sword Hp regen Shield: reduced damage buffed 30% to 60%
+ Carian Filigreed crest +1 int/faith + 4% mag/fire dmg
+ Clarifying horn charm 3% phys dmg res 140 to now 50
+ Immunizing horn charm +2% phys and holy dmg res 90 to now 50
+ Stalwart horn charm +2% fire and lightning dmg res 90 to now 50
+ Flamedrake talisman:4% fire res + 3% fire dmg + 3% phys dmg
+ Flamedrake talisman+1: 6% fire res + 4% fire dmg
+ Flamedrake talisman+2: 6% fire res + 4% blackflame incan dmg
+ Cerulean amber medallion: 5% max fp + 5% phys/magic dmg
+ Cerulean amber medallion+3 (dlc): 12.5% max fp 8% phys/magic dmg
+ Crimson amber medallion+3 (dlc): 12% max hp 12% phys dmg
+ Viridian amber medallion: 10% max stamina +1 int/faith/arcane
+ Viridian amber medallion+3 (dlc): 15% max stamina +2 int/faith/arcane
+ Longtail cat talisman: +3dex +5% phys dmg
+ Primal glintstone Blade: Sorc/inc consume 50% more fp but do 20% more damage
+ Crepus's vial: +4% max hp +4 faith
+ Concealing veil: +4% max hp + 4dex
+ ALL Heirloom's talisman:+ 2% max hp/fp/end
+ Mottled necklace:+2% end + 2% lightning/phys dmg +10 all effect res
+ Mottled necklace+1:+3% end + 3% phys dmg + 20 all effect res
+ Immunizing Horn Charm +1:+2% holy/fire/phys damage + 20 rot/poison res
+ Boltdrake talisman:+4% lightning damage +5% lightning damage negation
+ Stalwart Horn Charm +1:+3% magic/phys damage +50 bleed/Frost res
+ Erdtree's Favor +2:added 5% all elemental res
+ Pearldrake Talisman +3:11% to 10% all elemental res, added +5% magic/fire/lightning/holy damage
+ Dragoncrest Greatshield Talismán:added +5% phys damage +10% poise damage
+ Arsenal Charm:15% to 10% equip load, added +5% phys dmg
+ Winged Sword Insignia:+2 dex/str
+ Cerulean Seed Talisman 20% to 30% and +1 version 30% to 40%
+ Arsenal Charm +1: 13% more equip load, +10% phys damage
+ Cerulean Amber Medallion +1: 15% max fp +3 int/mind
+ Cerulean Amber Medallion +2: 20% max fp +5 int/mind
+ Crimson Amber Medallion +1: 4% max hp 4% phys dmg
+ Crimson Amber Medallion +2: 8% max hp 8% phys dmg
+ Viridian Amber Medallion +1: 10% max stamina +2 str/dex
+ Viridian Amber Medallion +2: 15% max stamina + 4 str/dex
+ Daedicar's Woe: You recieve 200% more damage + 16 int/faith/arc/str/dex
+ Haligdrake Talisman: adds 50 holy damage and 60 madness resist
+ Lance Talisman: adds 30 phys flat damage and 15% poise damage to attacks
+ Sharpshot Talisman: 12% to 20%
+ Shabriri's Woe: +5% stamina, +10% equip load, +50 al status resist and doesn't attracts enemies anymore
+ Radagon/Marika's Scarseals: no debuff
+ Great-Jar's Arsenal: 55%
+ Boltdrake Talisman +1: +4% lightning damage, +2 faith/dex and +10% lightning damage negation
+ Spelldrake Talisman +1: +4% magic damage, +2 int/dex and +10% magic damage negation
+ Greatshield Talisman: 40% guard and 10% max stamina
+ Stalwart Horn Charm +2: + 16% physical damage
- AOW
+Glintstone pebble (now is a holy and magic projectile to give int users holy dmg)
+Loretta's war sickle
+Storm assault
+Bloody slash
+Devourer's Scepter
+Winged scythe
+Watchdog staff
+Ruins Greatsword
+ST Trina sword buff is infinite
+Poison mist (infinite)
+Chilling mist (infinite)
+Seppuku (infinite)
+Flame strike (infinite)
+Dragon halberd (infinite)
+Helphen Steeple (infinite)
+Lightning Slash (infinite)
+Eclipse Shotel (infinite)
+Ice lightning (infinite)
+Sacred blade (infinite+more dmg)
+Endure (60s)
+Thunderbolt
+Gravitas
+Sacred phalanx
+Winged horn
+Holy ground (buff follows caster)
+Beast's Roar (fire+lightning damage)
+Blood blade
+Hoarfrost stomp (new visuals night/void like + dmg buff )
+Glintblade phalanx ( rework , rotten butterflies visuals )
+Stormcaller ( holy visuals )
+Siluria's tree AOW
+Barricade shield (infinite)
+Eruption
+Vacuum Slice
+Prelate's Charge
+Thundercloud form
+Firebreather
+Vyke Spear
+Establish order
+Moonveil
+Flame of the Redmanes
+Assassin's gambit: infinite duration
+ Bastard's Stars Nebula: homing + velocity
- Consumables (almost every throw item is not consumed in use now and has been buffed, incluided dlc ones)
+Pots (buffed + not consumed on use)
+Perfumes (buffed + not consumed on use)
+Fire Coil (not consumed on use)
+Dragon communion harpoon (not consumed on use)
+Rune arc (not consumed on use)
+Fire spritestone (not consumed on use and buffed)
+Spritestone (not consumed on use and buffed)
+Blessing of Marika (not consumed but cost 100 fp and has cd)
+Innard meat (not consumed+buffed)
+Gravity stone fan/chunk (not consumed+buffed)
+Glinting nail (buff+not consumed on use)
+Stormwing bone arrow (buffed)
+Magic stones/poison/fire (buff+not consumed on use)
+Kukri, knifes, darts etc (buff+not consumed on use)
- Crystal tears
+Ruptured
+Deflecting (infinite)
+Windy (infinite + no absorption penalty)
+Crimsonburst/dried tear
- Tools
+Wraith calling bell (buff)
+Ancestral Infant's Head (buff)
+Horned Bairn (buff)
+Rock/Priestess heart (inf buff + more defense + Droped by Godskin Noble in Caelid Tower)
+Lamenter Mask (buff)
- Summons
+Latenna
+Joanna and Anna
+Oleg
+Engvall
- 6 memory slots at start
- Poison + rot buff
-WORKING ON ( I accept suggestions and I rly rly apreciate feedback )
-"Balancing"
- Renaming
- Adding effects
- Unique weapons
- Different magic