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IF THE GAME CRASHES UPON LOADING A SAVE, DISABLE RAYTRACING!
INSTALL TROUBLESHOOTING
-Ensure that you have downloaded + successfully run Elden Ring Alt Saves at least once. (-Check your %AppData%\Roaming\EldenRing folder, make sure the game is saving under the new filename extension)
-Grab the main Empyrean Shade Folder and "config_eldenring.toml". Drop them into your ModEngine2 main directory (where the "launchmod_eldenring.bat" file is found). Overwrite the previous .toml if prompted.
launch game. hopefully should work!This mod adds three new playable character-race options to Elden Ring. It modifies the .regbin to load new player
assets, so online play may result in punitive action. Please launch
offline using a Mod loader.
Besides lesser-human tarnished, the fates of many other races were plunged into
chaos following The Shattering. Now, you can follow four such fates:
Azula Exile
A Beastman from Farum Azula. When Serosh,
King of Beasts, was exiled together with Godfrey,
so too did many of his people become Tarnished.Empyrean Shade
Oath-Sworn Red-Wolf Pages
who followed their Tarnished Master into exile.
"Alwin, hear your master's voice. Become Elden Lord in my place."
Serpent-Son
The offspring of a Great Serpent
raised by kind missionaries
far outside the Lands Between.Ancient Dragon-kin
The offspring of an Ancient Dragon,
Who - out of love for the tarnished -
took upon flesh to join them in exile.
HOW TO ACCESS CHARACTERS WITHIN THIS MOD:
1. Open the "Base Template" menu in the character creator
2. Select one of the three new options (Empyrean Shade, Azula Exile, Serpent-Son)
3. You are now an evolutionary reject!UPDATE!
-1.8 New race! "Ancient Dragon-kin" (Thank you very much to Tethra for the commission + concept sketch!)
-1.6 (Beta!) New headgear! First batch of alteration styles for both serpent-born and canine beast-races! (Bloodhound Knight Helm. An altered version is purchasable from the beach-side merchant in Limgrave!)
-1.51 Compatibility patch for Shadow of the Erdtree
-1.5 All beast-races now have Flame of Frenzy options. These can be selected from the "Base Bone Structure" menu.
-1.4 New rework for serpent-born race: template options are now divided into two types:
"Draconic" (No feathers, scales / frills)
"Raptor" (Feathers + downy fuzz + quills)
-Serpent-Born race now has Flame of Frenzy-eye options. These can be selected from the Face Bone Structure menu.
-New Wolven race, "Night Shades" available.
-QoL improvements to the menu / selection of characters ("Age" is now replaced with "Genealogy," the beast-race meshes can be selected from here. However, it is still highly recommended to load them from the base template menu, as the Genealogy menu will not be able to add special features like mane fur / tails.)
-improved textures and mesh for the feathers on the Serpent-Born race
-Added some "Standard" musculature options
- New face bone structure option "Rykolda" available for the Serpent-Born.
-As of 1.2, the Serpent-Born now has a Feminine body option.-New bone structure option available for "Alwin" style head (Default hair style, smoother facial features)
-As of 1.13, the Empyrean Shade now has a Feminine body option.
-As of 1.1, The Azula Exile template now has a Feminine body option.
TO BE ADDED:
-Additional color palettes / style options for characters-Helms / Headgear that appropriately fit the new characters
-Additional Feline character race, "Son of Serosh" Known Bugs / Notes about this mod:CUSTOMIZATION OPTIONS MAY BE LIMITED.
-Correct body features can only be loaded via template selection.
-Does not work with color picker.
-Many helmets / headpieces will not look good, unfortunately. Still, they will be technically wearable.
-There may be some noticeable tail-clipping with certain capes / long flowing items.
-Some "Face Bone Structure" slots are empty, choosing one of these options will unload the mesh, making the character's head invisible.
Addendum / disclaimer: NSFW requests / Requesters will be blocked. Have some shame please :/